IGI 2: is a pc game made by Innerloop Studios and released in Codemasters in 2003. The game is a stealth based first person shooter. It is the sequel to Innerloop’s Project I G I 1I’m Going In. The original, published by Eidos Interactive, offered only single player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game.
Missions and Storyline: The game is divided into missions, and the story is presented in cut scenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech. This approach is similar to other games in this genre, which don’t rely on video, instead providing a comparable quality of visual and dramatic appeal, reusing the same in-game 3D engine for cut scene rendering.
Missions have objectives that must all be completed before the mission ends.
Straight-forward tactics are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled David Jones.
Multiple paths exist for every mission, with the most obvious and daunting being a noisy gun-fight, because in every mission Jones is outnumbered anywhere from 20-1 up to 50-1. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected, i.e. without giving enemies a chance to sound the alarm, as the name Covert Strike suggests.
At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save games available.
System: mini Pentium 4 CPU 1.4 GHz
RAM: mini 256 MB
Video Memory: mini 64 MB
Size: mini 176 MB
OS: Windows 98 Windows XP, Windows, Vista, Windows 7, Windows 8 and Window 10.